Computergames in educational processes

Tool type(s): 
Learning materials
Tool type(s): 
Simulation/Games/Planning
Tool type(s): 
Personal Development
Examples of Good Practice: 
Active Citizenship
Examples of Good Practice: 
Innovation and Creativity
Examples of Good Practice: 
Employability and Future Skills
Examples of Good Practice: 
Learning Region Strategies
Target Sector(s): 
Schools
Target Sector(s): 
Adult/Community
Europe-wide?: 
Yes
Target Location(s): 
Berlin

Expert forum lifelong learning means lifelong playing - computergames in educational processes. Here ideas are introduced how games and edutainment can be used in education. The suggestions are made up of a short description, learning targets, learning place and chosen categories of learning potentials:
- learning and understanding
- developing strategies
- promoting concentration and relaxation
- learning to design
- training of motor function
- experiencing community

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